Generated concept art: A city-sized manufactured prison mothership dwarfs coastal districts while Corruption visibly spreads outward from breached containment. Unaffected terrain remains distinct from the advancing infestation.

SEEDFALL / FOUR DISTINCT HOSTILE FACTIONS

FOUR ENEMIES.
ONE BREACH.

The city-sized prison mothership broke open.
Corruption is spreading outward into an Earth that fights back.

Enter the breach

A game in development by ByteFoundry

Generated concept art · distinct faction study
HUMANS / GAIA / CORRUPTION / CARETAKERSSEPARATE ORIGINS. HOSTILE FRONTS.NO SAFE DEFAULT

01 / THE SOURCE OF THE INCURSION

The spread
begins at the wreck.

The Caretakers carried Corruption as a prisoner aboard a city-sized alien mothership. The crash breached that prison. Corruption's spread on Earth originates at the wreck and advances beyond it into Human settlements, native habitat and Machine-held territory.

Corruption has existed since the dawn of creation. The ship carried it; the crash did not create it. Humans belong to Earth; Gaia is its living world. They remain hostile factions alongside the independent manufactured Caretakers and the alien Corruption. Whether Gaia has awareness remains mysterious.

Each faction fights the other three, and Human enclaves also raid and besiege one another. Their hostility does not make them one shared body. Routes are contested and withdrawal carries its own cost.

Explore the conflict fronts

THE CITY-SIZED SOURCE

A prison spanning
the horizon.

Tiny buildings, roads and people establish the scale beneath the mothership hull. Its breached containment is the source of the Earth incursion. Exact dimensions and crash geography remain unresolved; no universal tether or fixed distance rule is established.

Generated concept art: A city-sized manufactured prison mothership dwarfs coastal districts while Corruption visibly spreads outward from breached containment. Unaffected terrain remains distinct from the advancing infestation.
GENERATED CONCEPT ART · HOSTILE WORLD STUDY

A city-sized manufactured prison mothership dwarfs coastal districts while Corruption visibly spreads outward from breached containment. Unaffected terrain remains distinct from the advancing infestation. View full artwork ↗

PROJECT LAZARUS / PLAYER ORIGIN

You came
from orbit.

The player comes from a Human Project Lazarus orbital satellite before reaching Earth. Lazarus is a global continuity project intended to restore Humanity if it falls.

Generated concept art: A proposed Human-built Project Lazarus orbital satellite above storm-clouded Earth. The orbital origin is established; the satellite architecture is a visual proposal.
GENERATED CONCEPT ART · HOSTILE WORLD STUDY

A proposed Human-built Project Lazarus orbital satellite above storm-clouded Earth. The orbital origin is established; the satellite architecture is a visual proposal. View full artwork ↗

The Lazarus satellite is separate from the crashed alien prison mothership. It is the point from which the player comes, separate from the source of Corruption. Descent method, satellite occupants and history, exact orbit and surface arrival site remain unresolved.

Follow the proposed arrival

02 / FOUR DISTINCT FACTIONS

Separate bodies.
Hostile purposes.

Read each baseline on its own terms. The player belongs to Humanity, but its enclaves do not share one allegiance.

01 / HumansGenerated concept art: Adult Human defenders and rivals use recognisable clothing, bodies, tools, steel and concrete in an armed Earth district. No alien tissue or machine bodies define their baseline.HumansHuman bodies. Human weapons.Open the threat record

Recognisable people use fabric, conventional tools, vehicles and concrete fortifications. Their divided enclaves fight every nonhuman threat and one another. Alien grafts and captured frames are exceptional cases, not the baseline Human identity.

Read the hostile Humans study ↗

02 / GaiaGenerated concept art: Gaia’s living Earth response takes the form of immense woody roots, bark buttresses and layered canopy advancing across scarred ground. The organic Earth materials remain distinct from alien flesh and manufactured Machines; awareness remains mysterious.GaiaThe living Earth. A hostile response.Open the threat record

Gaia is Earth’s living world responding and evolving against the threats upon it. Its forms remain native and organic: roots, bark, leaves, fungi and animal life. The scale and meaning of the response remain uncertain; Gaia’s awareness is a mystery.

Read the hostile Gaia study ↗

03 / CorruptionGenerated concept art: Alien vascular flesh, membranes and contractile forms occupy an infestation zone, with spreading organic channels leading back to breached containment in the crashed city-sized mothership.CorruptionAlien flesh. Outward incursion.Open the threat record

Distinctive vascular tissue, membranes and alien body forms advance from the crashed mothership source. Corruption takes material and can assimilate hosts, but ordinary Humans, Gaia and Caretakers do not share its biomass.

Read the hostile Corruption study ↗

04 / CaretakersGenerated concept art: Independent Caretaker machines have geometric metal and ceramic bodies, engineered joints and hard-edged infrastructure. No flesh, fur, bark or native anatomy forms their baseline.CaretakersManufactured. Autonomous. Hostile.Open the threat record

Geometric metal-and-ceramic Machines suppress rivals and seize resources for their own continuation. They held Corruption captive; they are not its organic counterpart. Their baseline bodies contain fabricated machinery and no flesh.

Read the hostile Caretakers study ↗

03 / SIX CONFLICT FRONTS

No peaceful
pairing.

Four separate factions create six hostile pairings. Their wars do not require blended bodies, and shared enemies do not make them allies.

Humans / Gaia

Clear the land. Face its response.

Human extraction and fortification wound the living Earth. Gaia answers through organic growth and evolving life that can break roads and breach walls. Enclaves burn and clear what returns; the conflict offers no automatic alliance.

Humans / Corruption

Hold against the incursion.

Alien flesh advances from the crashed mothership into inhabited ground. Human forces attack its growth fronts and abandon positions they cannot hold. An assimilated Human is an exceptional taken host, not the ordinary Human body.

Humans / Caretakers

The cordon is an attack.

Manufactured Caretakers seize power, water and transport routes. Human defenders ambush their patrols with Human-made equipment and strip captured units for parts. Neither side accepts the opposing claim to the ground.

Gaia / Corruption

Earth life against alien flesh.

The alien flesh incursion spreads into Earth life. Gaia resists and evolves through its own living systems while Corruption consumes and remakes what it reaches. A corrupted organism remains an altered case, distinct from Gaia.

Gaia / Caretakers

Roots against war works.

Organic roots damage fabricated joints and cooling paths. Mechanical Caretakers clear native habitat and drive roads through it. Their conflict does not give ordinary animals metal anatomy or make the Machines biological.

Corruption / Caretakers

The prisoner attacks its captors.

Manufactured suppression forces strike the flesh front spreading from the mothership. Corruption attacks their cordons and can infest a breached frame. That exceptional captured Machine is not a normal Caretaker body.

Captured, infested, reconstructed or colonised bodies are exceptional contested states. They do not replace a faction baseline or automatically change allegiance.

Explore exceptional altered cases

05 / DISTINCT VISUAL IDENTITIES

Recognise
the enemy.

Six current artworks show four separate faction identities, the crashed mothership source and the Lazarus orbital origin. Altered-host possibilities remain text studies.

View the six current artworks
All 54 previous artworks are preserved as superseded design history. Open the archive ↗

IN DEVELOPMENT

A hostile world
taking shape.

These pages develop SeedFall's distinct factions, setting and proposed encounters. Artwork is generated concept art.

Specific systems require prototyping. Release details and availability have not been announced.

Face the first watch